TomasLucasUTN/godot-mcp-bridge
Godot 4 MCP server with 213 tools. Scene edits go through the live editor tree and Godot's undo system instead of overwriting the .tscn on disk, so unsaved work survives. Includes scene diffing, multiplayer misconfiguration checks, the GDScript language server, a runtime play-test loop, and headless export.
Project
Browse this MCP server in the TensorBlock MCP Index.